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RoLaS: Tides of Chaos :: Gateway :: Scrolls of Knowledge :: RPG Guide :: The Three Races
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 The Three Races
« Thread Started on Jan 6, 2008, 5:18pm »

The Realms of Light and Shadow is an online, interactive role playing forum. In this forum, members are allowed to join one of the three races (Juna, Raihu, or Human) and select an occupation group (Reglious, Magical, Fighter) and choose a class.
After they have done so and their profile has been approved, they may wander out into the mortal realms, where they interact and post with others and go on campaign-wide quests created by the administration.

There are other races (not available to RP on this site). To learn more about them, scroll down past the Three Races info.


To view more concept pictures of the Three Races, visit: [LINK]

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The Three Races:
There are three, main playable races in RoLaS. Click the links below to read about them.

[ Juna | Raihu | Human | Other ]

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 Juna
« Reply #1 on Jan 6, 2008, 5:18pm »


-------------::Juna::-------------

Reference Images
[ Image | Image 2 | Image 3 ]


Height: Height varies by culture; the Kahl would be between 6'-7', Valdar would be around 6', and Elvar would be between 5'-6'

Coloring: Color varies by culture, see below.

Build: Juna are very agile and quick, they use their tails for extra balance. They have long legs built for very fast sprints.(speed over endurance)

Clothing: Juna usually wear kilts and some form of shoulder armor or covering.

Weapons of Choice: Juna are known for their skill with their special longbow. Also use short swords and knives. The Kahl prefer polearms and long blade weapons.

Armor: Juna wear lighter and less armor then Humans. They prefer chain mail and leather armor. They often wear long flowing cloaks. Juna don't often use shields, as they prefer to be able to move swiftly and easily. When they do use heavy armor, they use plate armor over top of a bit of chain mail, but their arms and legs are left bare for sake of movement, except for armor guards on their lower legs and arms. They like colors such as golds, greens, and browns.

Protocol: The standard gesture and greeting is to sweep the right hand from the left shoulder (palm over the heart) across the torso to the right side. “Lorriana’s Blessing” is a standard vocal greeting.

Cultures/Subspecies
Kahl -
The Juna of the far north, mostly in the northern mountain ranges, the Icefall Barrens, and Ardor, with thicker, grey and brindled to black, fur and curling horns on their head (like rams). Kahl have a wider face with a more blunt snout, huge paws, and only one tail that is long and shaggy.

Elvar -
The lowland Juna, with brown-green tinged fur, and stripes of darker tones. They have longer claws and bigger ears. They dwell mainly in Ellesmere forest.

Valdar -
The forest Juna, which are the common type with red fur. They live mainly in the Mistwind and Siral Ranges, as well as a few in Ellesmere.

Other facts of note:


  • Elite Juna warriors are called Junai-ken
  • They live in close-knit clans
  • The clans are usually led by a female warrior, with the title of Matriarch
  • Their usual disposition is keen-minded and clever. They love to laugh and joke, but can be serious when needed
  • Juna are omnivores, and they love to have huge feasts for celebrations. Their cooking is well known for its varieties.
  • Juna younglings are called kits
  • They love to sing and dance
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« Reply #2 on Jan 6, 2008, 5:19pm »


-------------::Raihu::-------------

Reference Images
[ Image 1 | Image 2 ]


[image]
[click for full image]

Height: 6-7 Feet

Coloring: Sandy, desert tones, usually dark red or brown markings over a lighter colored skin.

Build: Powerful rather than lean, their legs are very strong and they can run steadily for a long time.(endurance over speed) They lean more forward as they run, using their tail for balance.

Appearance: Pebbled, leathery skin, warm-blooded (though they dislike the cold), with webbed feet for walking across sand. Their horns are hollow, filled with different chambers-that combined with a double set of nostrils allows them to make a wide range of hoots, whistles and tones. This means that their language is based on whistles, hoots, and singing.

Armor:
Raihu wear armor, usually plated, on their chests and shoulders, legs and tails. Their armor often is made of bronze and iron. Sometimes chain mail is used, though a Raihu belief is that if you get the enemy with your pole arm before he reaches you, you won't need armor. They bear bright colors such as red, yellow and orange.

Weapons of Choice: Prefer pole arms (spears, glaives, etc.) and short blades.

Clothing: A tunic-like outfit that protects from the sand and wind, as well as a veil/burnoose that can be put around the snout and face to keep out sand and wind.

Protocol:
The proper way of greeting between regular Raihu is usually to bow their heads slightly in recognition and put their right hand in front of them as they nod their head, palm out as a gesture of greeting, or shake hands if they are more aquainted. To greet a Rahma, the nod would be deeper, bringing their chin almost to their chest(but not touching, that would be too deep, could be considered an insult) and touching the middle of their forehead with their right fingers.

Cultures/Subspecies
Joor -
Mountain dwellers of the ranges near the Waste, mainly the Kaeldor Spine. Shorter and stockier, with darker brown and red skin, blunt tails, and a crown of shorter horns around their head.

Kahjo -
Roamers of the vast Waste, living more in the southern and coastal regions, sometimes even in the forests. Tall and lanky, with curling horns of reddish tones, and triple nostrils. Masters of song and language.

Raishiin -
The ‘common race,’ with two large horns and smaller cheek horns of blue and purple, with sand to brown toned skin. They live mainly in the Waste itself, roaming the vast desert.

Other facts of note:

  • The females have an extra point on their nose
  • Royal-blooded, or Rahma, have extra points on their main horns
  • Their horns are dark blue(male) or purple(female)at birth, and are very short. As they age their horns grow longer and lighter
  • They are very warrior-like
  • Raihu are nomadic, they place their camps in groups of sandstone pillars, with a well in the center
  • Raihu is singular and plural
  • They are omnivores, though they do have a higher preference for meat. This means they have sharp teeth, but with back molars for grinding.
  • Raihu are born in eggs, in clutches of up to five.


A note on Water Rights:

At the end of every season the Raihu tribes meet at Landu'serrai, a vast valley with sandstone pillars scattered around the edge, set near the center of the kingdom. There they meet to exchange news, trade, and speak with other tribes. All the chieftains hold a meeting with the High Saru, the king of the Raihu. They determine the status and needs of each clan and from there decide where each clan with move to and make their new sunaii, or village. Those who have a low standing get the worst sunaii, while those who are highly favored will get the best one.

The meeting is called the Kresau Meet, in honor of Kresau Windspear, who formed the lasting truce between the tribes long ago.
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« Reply #3 on Jan 6, 2008, 5:19pm »


------------::Humans::-------------



Coloring: The skin color of humans can vary. Those of the far northern moors have an olive-tinge to them, and those of the south are darker.

Heights: 5-6 1/2 feet

Build: The human build greatly varies. Though they are good for sprinting short distances, they don't exactly make good long runners. Their strength can vary, as well as their size/weight.

Clothing: Once again this depends on location. Being a race that is spread out over large areas, their clothing differs from place to place, and is often affected by the climate that they live in.

Weapons of Choice: Weapons can vary greatly, though a lot of long swords and spears are used. Short and composite bows, as well as the javelin are often found among humans.

Armor: Humans can be seen with shields bearing symbols of their various houses and lords, tall helms and bright chain mail. A lot of steel and iron is used. They use colors such as blues and silvers.

Cultures/Subspecies
Aldien -
Originate from the central regions, and have fair skin, hair, and light-colored eyes.

Runhar -
Originate from the northern moors and high mountains. Tall, with strong, almost aquiline features, dark eyes and skin with olive tones.

Jhi -
Originate from the east, sometimes bordering on the short side with dark skin, hair, and almond shaped eyes.
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« Reply #4 on Jan 6, 2008, 5:21pm »


------------::Ancients::-------------

The eldest and wisest races of the Mortal Realm, the Ancients are sometimes assumed to be immortal, due to their longevity and power. Their origins are shrouded in mystery, but legend tells that both the Lorren and the Dragonkind were given a task by the Gods. What these tasks are, only speculation and the imagination of minstrels has given light to.

The Ancients first taught the Songs to the deeping world and brought life to the magic inherent in all things. When the Three Races reached this world, it was the Ancients who guarded and taught the Three, bringing them the knowledge of the Old Tongue, and the power it contained. They watched as the Three Races grew and thrived, guiding them and sharing their knowledge of the world and the Realms beyond.


--------------------------------~--------------------------------

~: Dragonkind - T'nakor :~

Keepers of the White Flame, according to legend, the dragons were the first beings to come to this world. Their strength lies in physical power and in the elemental magics. Dragons also have a special inherent magic tied to the Bright Power. This, combined with their knowlege of the elementals, makes them masters of magic.

They are also known for their interest in construction and architecture. Many cities were designed and built by them, with the aid of the Lorren and the Three Races. Legend tells of a great Gateway carved from the mountain tops, but it has not been confirmed.

Size: Dragons are seen in many sizes and shapes, from the size of a human to taller than a horse. Some are lithe and slim boned, others are heavily muscled and scale-armored.

Government: Monarchy - determined not through bloodline but by choice of the Archstone, a great crystal that will exhibit special powers when placed in the hand of the one chosen to rule over the dragonkind.

~: Lorren - Aerdroën :~

The People of the Seven Stars, the Lorren are a wise and noble race, living in harmony with the land. Gentle in nature, they are also fierce warriors, however reluctant to fight. They love to craft and design many types of items, and are famous for the items they create, such as armor, weapons, and magical talismans.

Basic Description: Tall and lithe, the Lorren are known for their seemingly ageless beauty and grace. They have elegant features, with pale, blue and silver tinged skin. Their hair color is always silver, varying from dark to light silver, is very feathery and light in texture. Their eyes are vivid shades of varying colors, but many have purple or bright silver eyes. A fascinating aspect of their appearance is the intricate markings on their arms, hands, and faces. Appearing like delicate tatoos, they are born with the markings, and every Lorren has unique patterns. The meaning of these patterns is a closely guarded secret among the Lorren. The markings range from silver to faint blue, and emanate a faint light that grows brighter when a Lorren uses magic.

Height: 5.5'-6.5' (normally taller than average humans)

Armor: Lorren-wrought armor is designed for dexterity and agility in a melding of scale and plate armor. Any armor forged by Lorren craftsman will turn the blade of most weapons.

Weapons of Choice: Lorren swords are famed throughout the land, though the making of these swords is a closely guarded art. Their weapons and other bladed weapons are renowned, as are their bows.

Government: The Lorren are governed by a council body known as the Seven Lords. Each presides over a different area in politics, economy, military, etc.
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